Patch 0.3.1
Patch 0.3.1
I decided to change the way the minecart moves, since I had the impression that many people didn’t find it very intuitive. Hopefully now it should be easier to use!
New minecart movement
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You can now use WASD to pick a starting direction when your minecart is not moving.
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If the “character follows mouse” or the “click to walk” options are enabled, you can also pick a direction by simply moving the mouse cursor.
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Holding down the primary action button (left mouse button or space bar) will make your minecart accelerate forward.
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The minecart turns automatically when there is a turn, no need to press WASD again.
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If the button mode in the accessibility settings is set to “toggle”, pressing the button once will make the minecart start accelerating and pressing it again will start decelerating it.
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You can now only get off the minecart using the secondary action button (right click or F), since the primary one is now used for moving.
Other changes
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The on-screen toolbar can now be clicked to select a tool.
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Small improvement to patfinding for the “click to walk” option.
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Tweaked the UI of the buy menu.
Planned for future patches
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Change the default colors of certain numbers.
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Allow tools to be placed more easily when using the mouse.
Files
Get Dynamine
Dynamine
Minesweeper if it was actually about mining
| Status | In development |
| Author | HexagonNico |
| Genre | Puzzle |
| Tags | Arcade, Casual, Godot, Incremental, Minesweeper, Procedural Generation, Roguelike, Roguelite, Top-Down, upgrades |
| Languages | German, English, Italian |
| Accessibility | Configurable controls, One button |
More posts
- Update 0.34 days ago
- Update 0.2.2 - Better controller support18 days ago
- Patch 0.2.128 days ago
- Update 0.240 days ago
- Patch 0.1.451 days ago
- Patch 0.1.257 days ago
- Demo out now!60 days ago
- Steam store page up!79 days ago
- Development startedDec 12, 2025
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