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Devlog
Patch 0.2.1
April 24, 2026
by
HexagonNico
1
New additions Keyboard controls can now be unbound and reset to their default in the settings menu Added some decorative structures to the mines Added an animation to the mining progress bar Added som...
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Update 0.2
April 11, 2026
by
HexagonNico
3
I’m honestly surprised to see how many people are liking this little project, but that only means I’m determined to keep working on it. Update 0.2 brings some new features to the demo and I would...
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Patch 0.1.4
March 31, 2026
by
HexagonNico
1
A patch that brings some improvements, small additions, and a few qol options. Highlights: The end point elevator is now easier to find. The chances of finding it also increase the more you dig. This...
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Patch 0.1.2
March 25, 2026
by
HexagonNico
5
Small patch addressing some minor inconveniences! Changes since 0.1: Changed the way toast notifications are displayed Added a “close” button the inventory and the elevator menu The cursor now sho...
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Demo out now!
March 22, 2026
by
HexagonNico
1
The first version of the Dynamine Demo is now out! You can play it in the browser on Itch or download it from either store for a better experience. If you think the game has potential, consider suppor...
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Steam store page up!
March 03, 2026
by
HexagonNico
1
The Steam page for Dynamine is now up! It’s official now, I’ve decided that Dynamine is going to be my second released game. The response original prototype was a lot more positive than I was expe...
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Development started
December 12, 2025
by
HexagonNico
Development officially started! When I uploaded the prototype for the first time I was not expecting it do any good. I was more incline to continue developing Ozone Lands . Imagine my surprise when I...
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Prototype update 1
November 07, 2025
by
HexagonNico
Second iteration for the prototype, since people seem to like it! Changes The game now waits for the user’s input before restarting when you hit a mine and shows which mines have been flagged incorr...
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