Incremental Dungeons
Incremental dungeons is a prototype for an roguelike/incremental game where your objective is to loot as much as you can in a limited time.
Run through the procedurally generated dungeon, avoid enemies, and try to find as much loot as you can before the timer runs out.
Destroy treasure chests to find better weapons and defeat enemies to collect coins which you can use to buy upgrades.
Controls
- Move with WASD or the arrow keys
- Aim using the mouse
- Left click to attack
Feedback
This is a very early prototype that may be turned into a full game one day. If you want to see that happen please leave your feedback and tell if you think it has potential. At the moment I am less interested in bugs and balancing issues and more in how the game feels.
| Published | 22 days ago |
| Status | Prototype |
| Platforms | HTML5, Windows, Linux |
| Rating | Rated 2.0 out of 5 stars (2 total ratings) |
| Author | HexagonNico |
| Genre | Action, Adventure |
| Made with | Godot |
| Tags | Fast-Paced, Godot, Incremental, Procedural Generation, Roguelike, Roguelite, Time Attack, Top-Down, upgrades |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
Install instructions
You can play in the browser, but you can also download the game to play it offline. Extract the zip file and run the executable to play.



Comments
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I kept playing because I was curious about maxing out the upgrades and which weapons there are. It plays nicely, but it does get tedious at some point, generated maps starts to look the same after a while as well. The enemies are attacking way too slow so there's hardly a challenge. Like you said, it is pretty basic but it could be the start of a nice timewaster.
Btw, even though you're not interested in bugs, there's a major one when you keep exploring the dungeon (when maxed out) that the game at some points gets choppier and choppier, probably because you keep the whole map (and/or all the enemies) in memory while the map is growing and growing?
Hi, I got all upgrades and got fury of the sun and starcaller, what is the weapon beneath them?
Keep looking, I found it at some point, but only once during my game where I maxed out everything. I can spoil it for you if you want ;-)
yep, got it, twice in the same run in fact.
the base concept could work but as-is there's nothing really to shoot for, and it all gets monotonous pretty quickly. there's only two enemy types, no goal, and only straightforward "improve [stat]" upgrades with no variance.
once you've done 10-odd runs, you've seen everything the game has to offer.