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I love Zelda games so i can't wait to play this.

Quick disclaimer: some of my points you are probably aware of or already have on your to-do list. I just give feedback based on what I’ve played in its current state

Things that could be improved:

  • Slight pacing issues. I.e. the tutorial with the lever puzzle was way more complex than the following levels.
  • Your rooms could use some form of landmarks or point of interest to make it easier for players to orientate themself and build a mental map of the space.
  • It’s nice that south walls cover the player but I had it a few times that they obstructed my view on enemies.
  • General player feedback could be improved. Things like particles for destroying pots and the like.
  • You can very easily get stuck on an edge. Having a system that nudges the player slightly around the corner of a tile (like the coroner would be rounded)  would help the game feel a lot (pretty sure Zela does something similar).
  • I’m not a fan of invisible switches for secrets. It doesn’t make me feel clever for finding the secret. Instead I suggest you make subtle visual or auditory cues that hint that something is there for players to figure out.
  • Pushing crates feels janky and wobbly. I suggest you snap the player to the crate and switch to a dedicated pushing animation. Of cause despite the snap the player has to be able to immediately do another action. Also I felt the crate pushing speed is way too slow.
  • Some edges with the same visual are inconsistent regarding the ability to jump off.
  • The player character could use an idle animation. In general I would say the player animations feel a bit stiff and could be improved, while the enemies are fine imo..
  • The map isn’t too helpful. I really had to look very close as it doesn’t really show landmarks, a player indicator or points of interest.
  • The red spider and green “spider blob” enemy feel practically identical. The bats and blue slimes are also very similar. As I player I approach all enemies in the game exactly the same.
  • Sound effects sound very harsh. I’m not an audio expert so I can’t really describe it better, but maybe something you want to get additional feedback on. All I can say I found them very unpleasant.
  • Camera sometimes zooms in too early / at inconvenient times. I especially recognized that in Level 3.
  • Level 3 feels rushed or as if you got a bit lazy with the tile-set usage. The ground is uniformly green and none of the walls uses the nice variation with moss.

Positives:

  • Despite the game utilising the mouse buttons I’m glad you use a 4-way attack combat system which feels pleasantly oldschool and is really rare these days.
  • General directions of aesthetics look good.
  • I really dig your room transitions.
  • Having an elevated and a ground floor makes rooms more interesting to traverse and generally visually more appealing.

You have a solid foundation here and I’m looking forward to play a future version!

I hope my feedback helps.

The game is coming along quite well! I'm liking basically everything, and I'm not usually a "PC" player. Even the Zelda style, which I'm not very fond of, is actually VERY enjoyable. 

A "personal" suggestion would be either showing the room you're in on the Map, or showing a little Icon to locate yourself. 

But other than that, the Game's great and I will surely be waiting for more <3

just finished it, so far its rather well put together the switch puzzle was rather nice with its hints. the combat while what you would expect from a level one area functions nicely. tried to see if boxes could be pushed diagnaly nope could not or did not do it right, the artstyle of the are was nice as well. as is the protags design a fox huh... heres hoping they dont land head first in a snow drift eh, the right click to look in a direction makes me wonder if there will be foes that will react diffrently if your look at them or not.

Thanks! I’m glad you liked it!