Mark's Keep
A downloadable game for Windows, macOS, and Linux
Original demo of Ancient Mind
Mark's Keep was the original Demo for the currently upcoming Ancient Mind:
You can find the new game Here: hexagonnico.itch.io/ancient-mind-demo
Wishlist Ancient Mind on Steam - https://store.steampowered.com/app/2376750/Ancient_Mind/
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Mark's Keep
Mark's Keep is a Zelda-inspired top-down action adventure focused on exploring intricate dungeons, fighting your way through the level and solving puzzles to progress.
This first demo features 3 levels of increasing difficulty. If this prototype gets a positive feedback it might be turned into a full game.
Features
Play three different levels and a tutorial level that resemble Zelda-like dungeons.
Explore the levels and try to find all secrets! At the end of the level you will be told how many treasure chests you have opened and how many you missed.
Fight monsters with a fast-paced 2D top-down action combat.
Open doors and reveal secrets by solving puzzles: pull the levers in the right order, find the secret switch, push that crate over that button.
Controls
Controls can be fully remapped in the game's settings. These are the defaults:
- Move with WASD
- Attack with left mouse button
- Hold the right mouse button to make the character face the mouse cursor
- Press 'E' to interact with objects
- Open inventory with TAB
- Pause the game with Escape
Controllers are partially supported
Feedback
Don't forget to give the game a rating on itch.io after you played it. Leave a comment if you have any feedback to give. I will try to improve this prototype according to the feedback received, if the response is positive enough, I will turn Mark's Keep into a full game.
Status | In development |
Platforms | Windows, macOS, Linux |
Release date | Jul 25, 2022 |
Rating | Rated 4.3 out of 5 stars (3 total ratings) |
Author | HexagonNico |
Genre | Adventure, Puzzle, Role Playing |
Made with | Godot |
Tags | 2D, Action-Adventure, Cute, Exploration, Godot, Pixel Art, Top-Down, Top Down Adventure |
Average session | About a half-hour |
Languages | German, English, Italian |
Inputs | Keyboard, Mouse |
Accessibility | Configurable controls |
Links | Support the developer! |
Download
Click download now to get access to the following files:
Development log
- Update 0.2 - Implementing feedback in the prototypeAug 01, 2022
- Update 0.1.1Jul 29, 2022
Comments
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I love Zelda games so i can't wait to play this.
Quick disclaimer: some of my points you are probably aware of or already have on your to-do list. I just give feedback based on what I’ve played in its current state
Things that could be improved:
Positives:
You have a solid foundation here and I’m looking forward to play a future version!
I hope my feedback helps.
The game is coming along quite well! I'm liking basically everything, and I'm not usually a "PC" player. Even the Zelda style, which I'm not very fond of, is actually VERY enjoyable.
A "personal" suggestion would be either showing the room you're in on the Map, or showing a little Icon to locate yourself.
But other than that, the Game's great and I will surely be waiting for more <3
just finished it, so far its rather well put together the switch puzzle was rather nice with its hints. the combat while what you would expect from a level one area functions nicely. tried to see if boxes could be pushed diagnaly nope could not or did not do it right, the artstyle of the are was nice as well. as is the protags design a fox huh... heres hoping they dont land head first in a snow drift eh, the right click to look in a direction makes me wonder if there will be foes that will react diffrently if your look at them or not.
Thanks! I’m glad you liked it!